Skip to content

Orks deployment plan

Boyz flood

Take four points by three minutes and never stop attacking.

ExperimentalBeginnerPatch 1.0.0Gorgutz

Published for discussion. Timings are unproven.

Build sequence

15 steps
  1. 0:00GretchinProduce unit
  2. 0:12Boy HutConstruct building
  3. 0:25GretchinProduce unit
  4. 0:40Slugga BoyzProduce unit
  5. 1:00Capture two pointsCapture point
  6. 1:15Second Boy HutConstruct building
  7. 1:35Slugga BoyzProduce unit
  8. 1:55GeneratorBuild generator
  9. 2:20Capture two more pointsCapture point
  10. 2:45Slugga BoyzProduce unit
  11. 3:05Waaagh! call — commit to the first pushCommander ability
  12. 3:25Shoota BoyzProduce unit
  13. 3:40Reinforce continuously — never stopReinforce squad
  14. 4:10Waaagh! Banner on the forward pointConstruct building
  15. 4:50Is the enemy holding?BranchHolding → take Tier 2 for Nobz. Broken → keep flooding and take the map.

Resource projection

0:001:282:554:235:50
Requisition · peak 946Power · peak 196(own scale)
Total spend
Requisition1500
Final population
Population60/300

Sequence valid

Every step is affordable at its stated timing and its prerequisites are met.

Execution notes

The Ork default. Two Boy Huts and continuous production. The build has no answer to armour by design — the intention is that the game is decided before armour matters.

Adaptations

If: Vehicle scouted
Stop Boyz production, take Tier 2 and research rokkit launchas.
If: Both pushes repelled
Fall back to three points, tech to Tier 2 and play for Nobz.

Known weaknesses

  • No anti-vehicle option at all
  • Collapses if the first two pushes achieve nothing

Unproven build

This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.

Data for patch 1.0.0 · Not yet verified