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Unofficial companionPre-launch · 17 September 2026

Command the battle
before it begins

Create build orders, analyse units, explore faction tech trees and prepare for every Dawn of War IV matchup.

Dawn of War IV is not out yet. Every statistic on this site is a labelled placeholder until the game ships on 17 September 2026 and we can measure it. How we verify data.

Build sequence0:00Requisition400Power100Population3/300

Space Marines · Standard Marine opening

0:00Servitor crew

  • 0:15Chapel-BarracksConstruct building
  • 0:48Scout SquadProduce unit
  • 1:10Capture nearest requisition pointCapture point

Your tactical command centre for Dawn of War IV.

Primary tools

Faction intelligence

Choose your army

A small, expensive, extremely durable force that wins by never losing a squad.

Hold what you take. Reinforce rather than replace, and let upgrades compound.

Tactical strengths
  • Squads survive engagements other factions would lose outright
  • Reinforcing mid-fight keeps veteran squads and their upgrades alive
  • Strong, flexible weapon upgrades on ordinary line infantry
Known weaknesses
  • Low model count makes every loss expensive
  • Slow to cover a wide map early — a fast opponent takes more points
  • Poor at punishing a spread-out enemy without vehicles

Strategic intelligence

Current battlefield picture

Dawn of War IV has not shipped. Here is what is confirmed, what is planned, and what this site can already do.

Deployment schedule

  1. 14 September 2026Confirmed

    Commander Edition early access

    Early access opens three days ahead of the general release for Commander Edition owners.

  2. 17 September 2026Confirmed

    PC launch

    Four factions, four campaign storylines across more than seventy missions, Skirmish, co-op, Last Stand and 1v1/2v2/3v3 multiplayer.

  3. Autumn 2026 – Spring 2027Planned

    Crusade

    A replayable strategic campaign mode announced as part of the Year One plan.

  4. Autumn 2026 – Spring 2027Planned

    Map packs

    Additional multiplayer and Skirmish maps.

  5. Autumn 2026 – Spring 2027Planned

    Mission editor

    Community mission creation tools. The likely foundation of a custom-content ecosystem.

  6. Autumn 2026 – Spring 2027Planned

    Additional Commander scenarios

    Further scenarios built around individual commanders.

Newly published builds

12 total

Tool readiness

  • Unit, weapon and upgrade database

    Structure complete, values provisional

  • Faction tech trees

    Complete for all four launch factions

  • Build-order planner

    Online, projecting against provisional costs

  • Counter and comparison tools

    Editorial relations only, no combat modelling

  • Patch and balance centre

    Awaiting the first release

  • Replay analysis and ladder statistics

    Feasibility unknown until after early access

Nothing on this site has been measured in game. Read the methodology for how that changes at launch.