Tactical database
Upgrades and research
What each upgrade actually changes, and when it is worth the requisition.
Provisional data
Space Marines
Advance to Tier 2
Tech advanceT1SanctumUnlocks tier 2 structures, units and research.
Take it once two requisition points are held and a generator is up. Earlier than that and the economy stalls.
2005050s
Advance to Tier 3
Tech advanceT2SanctumUnlocks tier 3 structures and vehicles.
Only worth it with two generators running. A Tier 3 army on a Tier 1 economy loses to the timing push it invites.
35012570s
Bolter drills
WeaponT2ArmouryBoltgun cooldown reduced; strongest on squads already at full strength.
The best requisition-per-damage upgrade in the faction if you field three or more bolter squads. Skip it on a two-squad build.
1504045s
Plasma gun issue
WeaponT2ArmouryAdds a plasma gun slot to Tactical Squads.
The answer to heavy infantry. Against light infantry it is wasted requisition.
1206040s
Missile launcher issue
WeaponT2ArmouryAdds two missile launcher slots to Devastator Squads.
Take before any vehicle timing you have scouted. Late is worse than never.
1407045s
Ceramite plating
ArmourT3ArmouryReduces damage taken from light weapons across all infantry.
Strong into Ork and Skitarii massed fire. Nearly irrelevant into Necron gauss.
25011060s
Orks
More Dakka
Tech advanceT1Da Boss HutUnlocks tier 2 structures, units and research.
Take it later than the other factions. Ork tier 1 pressure is the faction's best weapon and teching early throws it away.
1804548s
Da Big Stuff
Tech advanceT2Da Boss HutUnlocks tier 3 structures and units.
Only if the early aggression has bought you a real economy lead.
32011568s
Bigger Choppas
WeaponT2Mek ShopIncreases choppa damage for all Ork infantry.
The single best upgrade in the faction if you are already winning melee. Pointless if you are being kited.
1403542s
Big Shootas
WeaponT2Mek ShopAdds two big shoota slots to Shoota Boyz.
Take against ranged infantry armies you cannot reach quickly.
1105038s
Rokkit Launchas
WeaponT2Mek ShopAdds a rokkit launcha slot to Shoota Boyz.
Mandatory once the enemy has armour. Orks have no other early answer.
1306542s
More Boyz
GlobalT2Mek ShopIncreases squad model cap and reinforcement ceiling.
Compounds with Bigger Choppas. Take both or neither — half the combination is not worth the research time.
1604050s
Necrons
Awaken the Tomb
Tech advanceT1Monolith CoreUnlocks tier 2 structures, units and research.
Necrons can afford to tech earlier than most because their tier 1 holds ground so well. Do it behind two Warrior squads, not before them.
2105552s
Full Reactivation
Tech advanceT2Monolith CoreUnlocks tier 3 structures and units.
The Doomsday Ark is worth teching for. Nothing else at this tier is urgent.
36013574s
Improved reanimation
ResearchT2Cryptek VaultReduces reanimation interval for all Necron infantry.
The faction's defining upgrade. If you intend to fight at all, take it before any weapon research.
1807055s
Gauss calibration
WeaponT2Cryptek VaultIncreases gauss weapon penetration and damage against vehicles.
Take against armour. Gauss is already adequate into infantry.
1607548s
Phase shifting
AbilityT2Cryptek VaultUnlocks teleport shroud on Warriors and Immortals.
The answer to the faction's speed problem. Most valuable on large maps, wasted on small ones.
2009058s
Living metal
ArmourT3Cryptek VaultAll Necron vehicles and constructs regenerate health out of combat.
26013062s
Adeptus Mechanicus
Second Cognition
Tech advanceT1Forge ShrineUnlocks tier 2 structures, units and research.
Needs two generators first. The Mechanicus tier 2 is power-hungry and stalls without them.
1956050s
Omnissian Ascension
Tech advanceT2Forge ShrineUnlocks tier 3 structures and units.
The Onager is the reason to take this. Plan the timing around it.
34514572s
Galvanic refinement
WeaponT2Cognition SpireIncreases Skitarii Ranger range and accuracy.
Turns Rangers from adequate into the best line infantry on the field. Take it early in any ranged matchup.
1506546s
Arc weaponry
WeaponT2Cognition SpireAdds arc rifle slots to Skitarii Vanguard.
The faction's cheapest answer to early vehicles.
1358044s
Doctrina protocols
AbilityT2Cognition SpireGrants the doctrina imperative ability to Skitarii squads.
Skill-intensive and worth it. A well-timed imperative is worth more than a weapon upgrade.
1708552s
Cybernetica plating
ArmourT3Cognition SpireIncreases health for all Mechanicus infantry and vehicles.
24012560s
Data for patch 1.0.0 · Not yet verified