Space Marines deployment plan
Devastator defensive hold
Survive early aggression and reach Tier 3 with the map halved but intact.
ExperimentalIntermediatePatch 1.0.0vs orks
Published for discussion. Timings are unproven.
Build sequence
14 steps- 0:00Servitor crewProduce unit
- 0:15Chapel-BarracksConstruct building
- 0:45Scout SquadProduce unit
- 1:05Capture the two closest points onlyCapture point
- 1:35Tactical SquadProduce unit
- 2:10Listening postConstruct building
- 2:35Plasma generatorBuild generator
- 3:05Tactical SquadProduce unit
- 3:50Advance to Tier 2Advance tier
- 4:55Devastator SquadProduce unit
- 5:20ArmouryConstruct building
- 5:50Keep both Tacticals at full strengthReinforce squad
- 6:20Bolter drillsResearch
- 7:00Hold. Do not chase retreating Boyz.Note
Resource projection
- Total spend
- 2220
- Final population
- 51/300
Sequence valid
Every step is affordable at its stated timing and its prerequisites are met.
Execution notes
Built for the Ork matchup. Concede the far half of the map deliberately, fortify two points, and let Devastators and reinforced Tacticals break the first two pushes.
Adaptations
- If: Opponent does not attack by six minutes
- Abandon the hold, take a third point and tech to Tier 3 immediately.
Known weaknesses
- Gives up map control voluntarily
- Loses to a patient opponent who refuses to attack
Unproven build
This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.
Data for patch 1.0.0 · Not yet verified