Heavy infantryTier 2
Immortals
Necrons · Produced at the Reanimation Chamber
Heavier line infantry with tesla carbines. The core of a Necron mid-game.
- When to build
- As soon as Tier 2 lands, to thicken a Warrior line.
- When not to build
- Instead of Warriors — you want both, not one.
- Key targets
- Massed infantry · Light vehicles
- Main risks
- Expensive · Still slow
Combat record
- Models
- 5
- Health (per model)
- 250
- Armour
- Heavy infantry
- Range
- Medium
- Speed
- 3.6
- Reinforce
- 85 req · 8s
Roles
Anti-infantryAnti-armour
Data for patch 1.0.0 · Not yet verified
Unverified data
Dawn of War IV has not been released and none of these values have been measured. Read the methodology.
| Weapon | Family | Damage | Range | Cooldown | Carried | Fitted |
|---|---|---|---|---|---|---|
| Tesla carbine | Tesla | 19 | 22 | 1.5s | 5 | Standard |
Reanimation protocol
Fallen warriors reassemble and rejoin the formation.
Destroyed models return over time unless the squad is wiped.
Passive
Improved reanimation
Reduces reanimation interval for all Necron infantry.
The faction's defining upgrade. If you intend to fight at all, take it before any weapon research.
1807055s
Phase shifting
Unlocks teleport shroud on Warriors and Immortals.
The answer to the faction's speed problem. Most valuable on large maps, wasted on small ones.
2009058s
Strong against
Countered by
- No relations recorded yet.
No balance history yet — Dawn of War IV has not been released. This unit's record begins at patch 1.0.0.
Prerequisites
What this unit needs
- Awaken the Tomb