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Playing as Adeptus Mechanicus

Adeptus Mechanicus vs Orks

A range check. If you hold the line, you win comfortably; if it breaks once, you rarely recover.

Opening plan

Rangers and Vanguard together. Refinement early, then arc weaponry only if you see vehicles.

Scouting checklist

  • Watch for Stormboyz — they reach past the screen
  • Count Boy Huts to judge the timing of the first push

Timeline

Danger timings

When this matchup typically turns, and what turns it.

  1. 03:00First Boyz push tests whether your line is set
  2. 07:00Stormboyz reach Kataphrons and support units

Core interactions

What decides this matchup

  • Cover denial matters — do not let Boyz approach through terrain
  • Infiltrators are wasted here; build the screen instead
  • Onager fire is exceptional into massed light infantry

Execution

Recommended builds

Editorial, pre-release

Nobody has played this matchup — the game is unreleased. This guide reasons from provisional statistics and will be rewritten from real games after launch.