Playing as Necrons
Necrons vs Adeptus Mechanicus
They out-range you and you cannot close quickly. Phase shifting is not optional here.
Opening plan
Warriors, then rush phase shifting rather than gauss calibration. Reaching the line is the whole problem.
Scouting checklist
- Watch for galvanic refinement — after it lands, a slow approach fails
- Look for Kataphrons before committing constructs
Timeline
Danger timings
When this matchup typically turns, and what turns it.
- 04:30Refined Rangers out-range everything you field
- 08:30Onager arrives with detection and ends Deathmark play
Core interactions
What decides this matchup
- Wraiths hard-counter Rangers — they cross the gap the rest of the army cannot
- Deathmarks trade well into Kataphrons
- Doomsday Ark forces a static Mechanicus line to move
Execution
Recommended builds
- Phase-shift aggressionWritten for this matchup · patch 1.0.0
- Warrior wallGeneral-purpose opening · patch 1.0.0
- Doomsday siegeGeneral-purpose opening · patch 1.0.0
Editorial, pre-release
Nobody has played this matchup — the game is unreleased. This guide reasons from provisional statistics and will be rewritten from real games after launch.