Playing as Necrons
Necrons vs Orks
Your best matchup. Hold a line, refuse to be flanked, and let attrition resolve it.
Opening plan
Warriors and nothing clever. Improved reanimation early; the Orks will feed you the value.
Scouting checklist
- Count Boy Huts to judge the size of the first push
- Look for rokkit launcha research before fielding constructs
Timeline
Danger timings
When this matchup typically turns, and what turns it.
- 03:30First Boyz mass arrives — do not be caught spread out
- 07:00Nobz with power klaws threaten your heavier units
Core interactions
What decides this matchup
- Immortals soft-counter massed Boyz through tesla arcs
- Being surrounded denies reanimation — position matters more than damage
- Do not chase retreating Orks; you cannot catch them
Execution
Recommended builds
- Warrior wallGeneral-purpose opening · patch 1.0.0
- Doomsday siegeGeneral-purpose opening · patch 1.0.0
Editorial, pre-release
Nobody has played this matchup — the game is unreleased. This guide reasons from provisional statistics and will be rewritten from real games after launch.