Necron Warriors
Necrons · Produced at the Reanimation Chamber
The tomb's line infantry. Gauss flayers hurt everything, and the squad keeps standing back up.
- When to build
- First and continuously. Everything else supports them.
- When not to build
- Never, really — this is the faction's floor.
- Key targets
- Infantry · Light vehicles · Capture points
- Main risks
- Slow to reposition · Wiped squads lose reanimation entirely
Combat record
- Models
- 6
- Health (per model)
- 170
- Armour
- Heavy infantry
- Range
- Medium
- Speed
- 3.6
- Reinforce
- 55 req · 6s
Roles
Anti-infantryCapture
Data for patch 1.0.0 · Not yet verified
Unverified data
| Weapon | Family | Damage | Range | Cooldown | Carried | Fitted |
|---|---|---|---|---|---|---|
| Gauss flayer | Gauss | 16 | 24 | 1.3s | 6 | Standard |
Reanimation protocol
Fallen warriors reassemble and rejoin the formation.
Destroyed models return over time unless the squad is wiped.
Passive
Improved reanimation
Reduces reanimation interval for all Necron infantry.
The faction's defining upgrade. If you intend to fight at all, take it before any weapon research.
1807055s
Gauss calibration
Increases gauss weapon penetration and damage against vehicles.
Take against armour. Gauss is already adequate into infantry.
1607548s
Phase shifting
Unlocks teleport shroud on Warriors and Immortals.
The answer to the faction's speed problem. Most valuable on large maps, wasted on small ones.
2009058s
No balance history yet — Dawn of War IV has not been released. This unit's record begins at patch 1.0.0.