Heavy infantryTier 2
Nobz
Orks · Produced at the Boy Hut
Bigger Orks with power klaws. The faction's only reliable infantry answer to armour.
- When to build
- When the enemy commits to vehicles or heavy infantry.
- When not to build
- Early — the cost is real and the population is heavy.
- Key targets
- Vehicles · Walkers · Heavy infantry
- Main risks
- Expensive to replace · Slow to reach a kiting enemy
Combat record
- Models
- 4
- Health (per model)
- 260
- Armour
- Heavy infantry
- Range
- Melee
- Speed
- 4.4
- Reinforce
- 85 req · 7s
Roles
MeleeAnti-armour
Data for patch 1.0.0 · Not yet verified
Unverified data
Dawn of War IV has not been released and none of these values have been measured. Read the methodology.
| Weapon | Family | Damage | Range | Cooldown | Carried | Fitted |
|---|---|---|---|---|---|---|
| Power klaw | Melee | 70 | 1 | 2.2s | 4 | Standard |
| Slugga | Kustom | 8 | 9 | 0.7s | 4 | Standard |
No abilities recorded.
Bigger Choppas
Increases choppa damage for all Ork infantry.
The single best upgrade in the faction if you are already winning melee. Pointless if you are being kited.
1403542s
Strong against
Countered by
- No relations recorded yet.
No balance history yet — Dawn of War IV has not been released. This unit's record begins at patch 1.0.0.
Prerequisites
What this unit needs
- More Dakka