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Faction file

Orks

Numbers, momentum and scrap. An Ork army that is not attacking is losing.

Orks trade quality for quantity and quantity for tempo. Individual Boyz are worthless; thirty of them are a problem no early army can solve. The faction's economy rewards constant aggression — captured ground and destroyed enemies fund the next wave — and punishes any player who tries to sit still and tech quietly.

Provisional data

Dawn of War IV has not been released. Every statistic on this page is a modelled placeholder, not a measured value. How this changes at launch.

Tactical strengths

  • Cheapest infantry in the game by a wide margin
  • Overwhelms early defences before upgrades come online
  • Reinforcement is fast enough to fight continuously
  • Melee mass beats any unsupported ranged line

Known weaknesses

  • Very poor value per population point
  • Falls apart against area damage and suppression
  • Weak long-range answers until late
  • A stalled Ork attack is usually a lost game

Unique mechanics

Waaagh! meter
Fills as Orks gather on the battlefield and as enemies are killed. Activating it buffs the fighting units — so the faction is rewarded for being in a fight, not for preparing one.
Waaagh! Banners
Named structures planted to extend Ork presence across the field.
Everyone builds
Almost any Ork infantry can construct structures, so expansion is not gated behind a dedicated builder. Ork buildings are armed, but relatively easy to destroy.
Free Stratagems
The Ork faction Stratagem costs nothing to use, unlike the other factions'.

Command

Commanders

  • Gorgutz

    Ork Warboss

    Front-line command

    • Returning Warboss and the face of the Ork campaign
    campaignmultiplayerskirmishlast stand
  • Guzcutta

    Beast Snagga Boss

    Front-line command

    • Rides a Squigosaur later in the campaign
    campaignmultiplayerskirmish

Roster

Core units

Every unit in the database for this faction, in tech order.

Data for patch 1.0.0 · Not yet verified